addrnamedescription
$2105BGMODEBG mode select (bits 2:0) + tile sizes (bits 4:7) + BG3 priority (bit 3)
$2107BG1SCBG1 tilemap base address (bits 7:2) + mirror (bits 1:0): 0=32×32, 1=64×32, 2=32×64, 3=64×64
$2108BG2SCBG2 tilemap base address + mirror
$2109BG3SCBG3 tilemap base address + mirror
$210ABG4SCBG4 tilemap base address + mirror
$210BBG12NBABG1 (bits 3:0) + BG2 (bits 7:4) character/tile data base address (×8192 bytes)
$210CBG34NBABG3 (bits 3:0) + BG4 (bits 7:4) character data base address
$210DBG1HOFSBG1 horizontal scroll (write twice, low then high 3 bits, M7X in mode 7)
$210EBG1VOFSBG1 vertical scroll (write twice)
$210FBG2HOFSBG2 horizontal scroll
$2110BG2VOFSBG2 vertical scroll
$2115VMAINVRAM address increment mode (direction + size)
$2116VMADDLVRAM address low byte
$2117VMADDHVRAM address high byte
$212CTMMain screen layer enable (bits: OBJ BG4 BG3 BG2 BG1)
$212DTSSub screen layer enable (for color math)
$2130CGWSELColor math control (direct color, add/sub, sub screen)
$2131CGADSUBColor math layer select (which layers participate in blending)