load any 3d model · visualize & edit skeleton · paint vertex weights · pose & export · runs locally
orbit · left-drag camera. pose · select a bone, drag the 3d gizmo or use the sliders — the mesh deforms in real-time. add · select a parent bone then click + bone or tap the viewport. paint · select a bone, drag over the mesh to increase influence, alt/right-click to erase, toggle heatmap to see weight distribution. export as glb preserves all bones, weights, and animations.
supports fbx (binary), glb, gltf, dae, obj. models without a skeleton are loaded as plain meshes — you can still export them. for best results use a t-posed character in bind pose.