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find where it loops. room tone, ambience, game audio.

drop room tone / ambience / background (WAV / AIFF / FLAC)
coarse-then-fine seamless-loop search · 16-band spectral signature + waveform + slope similarity · capped at 180s
uses AudioBufferSourceNode.loop with loopStart/loopEnd so the browser handles the seamless wrap natively — what you hear is exactly what a sampler will play.

find where the audio loops seamlessly. room tone, ambience, backgrounds.

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