find where it loops. room tone, ambience, game audio.
audio
drop room tone / ambience / background (WAV / AIFF / FLAC)
coarse-then-fine seamless-loop search · 16-band spectral signature + waveform + slope similarity · capped at 180s
audition
uses AudioBufferSourceNode.loop with loopStart/loopEnd so the browser handles the seamless wrap natively — what you hear is exactly what a sampler will play.
find where the audio loops seamlessly. room tone, ambience, backgrounds.
system log
>ready